Realms
In Blitz, each Lord starts the game commanding three Realms, evenly spaced in a triangular formation. These Realms are functionally identical and are not related to the 8,000 Realm NFTs that are the basis of Eternum. They can produce any of the nine resources available in Blitz and are equally capable in all aspects of the game, limited only by the skill and strategy of their Lord.
Registration
Lords pay their entry into a slot before it closes, five minutes before its games start at 11:00 or 20:00 UTC. The roster seated at that moment sets the number of players in each game and the size of its world. Each Realms account holds one seat per slot.
Settling
Nobody settles by hand. When the slot closes, the launch service settles three Realms for every player on the roster in a shuffled order, each at a randomized spawn position, and the game opens only once every player's Realms are ready. A player who opens the game earlier sees the roster's settlement progress.
Settling Algorithm
The number of registered Lords for a session determines the size of the map and the number of Hyperstructures available for Lords to compete over. A single Hyperstructure marks the center of the map, around which other concentric Hyperstructure 'rings' are spawned every 15 hexes until all players are accommodated. The details of Hyperstructure spawns are explained in greater detail in the World Map section.
When the game starts, the size of the map and the number of Hyperstructures are finalized. Player positions are randomized within the bounds of the Hyperstructure rings, following a rotational pattern to distribute Lords as evenly as possible to ensure equal opportunity in accessing the Hyperstructure objectives. The map structure and placement sequence for an example of 24 players is visualized below:
⚠️ IMPORTANT NOTE
There is no immunity period in Blitz. All Realms are able to be attacked and claimed from the moment the game begins.
Realm Details
Starting Materials
| Starting Resources per Realm | Quantity |
|---|---|
Wheat | 1,000 |
Labor | 1,500 |
Wood | 360 |
Coal | 240 |
Copper | 120 |
Donkeys | 500 |
T1 Troops | 5,000 |
Note: The type of T1 troop depends on the biome that the realm is spawned on. Starting troops will always have a combat advantage when defending their home.
Realm Progression
All Realms begin the game at City level. From there, they can be upgraded to a Kingdom and finally an Empire. Each upgrade level unlocks additional buildable hexes and defensive army slots, allowing for the expansion of your economy and strengthening of your defenses. Each progression requires specific materials, outlined in the table below:
| Next Level | Resources Required |
|---|---|
| Kingdom | |
| Empire |
| Realm Level | Buildable Hexes | Description |
|---|---|---|
| Settlement | 6 | A small settlement with a few buildings. |
| City | 18 | A glorious city with many districts. |
| Kingdom | 36 | A kingdom with many cities and towns. |
| Empire | 60 | A vast empire with many kingdoms and cities. |
| Realm Level | No. Field Armies | No. Guard Armies | Defense Slot Name |
|---|---|---|---|
| Settlement | 1 | 1 | Inner Wall |
| City | 3 | 2 | Castle Wall |
| Kingdom | 5 | 3 | Outer Wall |
| Empire | 8 | 4 | Watchtower |